To provide broader support, it made sense to transition to a new file format. As you can imagine, over the many years of development, the cost of maintenance and updates for exporters kept adding up! IM format ourselves and each time a 3D software modelling package got an update, or we developed a new art pipeline, our. This meant we had to create and maintain the. Eventually the Trainz community started to create exporters for Blender, which is a very popular and free alternative 3D modelling package.įor a long time the only format for Trainz mesh assets was.
there you go!Īs time progressed Discreet (now Autodesk) stopped supporting GMax, and Trainz continued to support the latest versions of 3DS-Max with updated exporters. Side note we were the first game to ship with GMax. In the very early days GMax, being free, was a great fit for content creators and shipped with Trainz until 2009. Over the years Trainz has focussed heavily on 3DS-Max support for asset creation. Trainz to support any modelling software.