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Thomas trainz software

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To provide broader support, it made sense to transition to a new file format. As you can imagine, over the many years of development, the cost of maintenance and updates for exporters kept adding up! IM format ourselves and each time a 3D software modelling package got an update, or we developed a new art pipeline, our. This meant we had to create and maintain the. Eventually the Trainz community started to create exporters for Blender, which is a very popular and free alternative 3D modelling package.įor a long time the only format for Trainz mesh assets was.

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there you go!Īs time progressed Discreet (now Autodesk) stopped supporting GMax, and Trainz continued to support the latest versions of 3DS-Max with updated exporters. Side note we were the first game to ship with GMax. In the very early days GMax, being free, was a great fit for content creators and shipped with Trainz until 2009. Over the years Trainz has focussed heavily on 3DS-Max support for asset creation. Trainz to support any modelling software.

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